Hi all
I am working on a 3D game and I seem to have hit a brick wall. I am pretty sure there is a simple solution but I've driven myself mad looking for an answer so here it goes :)
I am looking for an algorithm that will give an object's next position given:
Its speed
Both its "headings" i.e its pitch and it's heading along the X axis
I have made up a few algorithms myself and some of them have been close to right and some WAY off. I was wondering if anyone could help, most of the tutorials I have found are for 2D movement in a 3D world like a FPS shooter but there seems to be little information I can find which applies to a 3D world where an object can go up/down, left/right and forward/back. I have very little 3D experiance so any help would be great.
Thanks
Eoin